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Avatar: Living Up to the Legend

Few films have been preceded by as much mystery and expectation as Avatar, and few have answered their sceptics quite so emphatically at the box office while leaving the arguments about their story unresolved.

James Cameron had been sitting on the idea for years. After Titanic (1997), he did not direct another narrative feature for over a decade, and Avatar became the subject of persistent industry talk: a story he had reportedly sketched out long before, shelved until filmmaking technology could catch up with what he imagined.

Building the tools first

By the time production began in earnest, the project was as much an engineering effort as a film. Cameron and his collaborators pushed performance capture further than before, recording the actors’ faces in detail so the blue-skinned Na’vi could carry real expressions. A virtual camera let him look into the computer-generated world of Pandora while directing, as if he were shooting a live set, and a stereoscopic camera system made 3D a core part of the image rather than a post-production add-on.

Little of this was shown publicly for a long time. The secrecy fed speculation that Cameron was about to change how films looked, a claim that raised expectations to an almost impossible level.

The sceptical summer

When the first footage and trailer arrived in the summer of 2009, the reaction was mixed. On a small screen, the Na’vi struck some viewers as cartoonish, and online jokes compared them to video-game characters. A free preview event in cinemas in August aimed to show the footage as intended, in 3D on a large screen, and those who saw it were notably more enthusiastic. Still, it was a fair question whether the film could justify its reputation.

What arrived in December

The finished film, released in December 2009, follows Jake Sully (Sam Worthington), a paralysed former Marine who operates a genetically engineered Na’vi body on Pandora, falls in with the indigenous people he was meant to infiltrate, and turns against the mining corporation that sent him. Zoe Saldana plays Neytiri, Sigourney Weaver a scientist at odds with the military, and Stephen Lang the unyielding colonel.

As spectacle, it delivered. The bioluminescent forests and floating mountains were unlike anything audiences had seen in 3D, and word of mouth sustained the film for months. It went on to overtake Titanic as the highest-grossing film worldwide, which settled the question of whether audiences would turn up.

The story was another matter. Many critics noted how familiar it was, an outsider who joins an indigenous culture and becomes its champion, and compared it to earlier films on that pattern. At the Academy Awards it won for its visual effects, cinematography and art direction, while Best Picture went to Kathryn Bigelow’s The Hurt Locker.

Its legacy is double-edged. It set off a wave of 3D releases, many hastily converted, that faded within a few years. And the old jibe that the film left little cultural footprint was tested once the long-delayed sequels began arriving in 2022 and drew huge audiences again. Avatar, it turns out, was never about the plot.

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