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Thoughts on video games, downloadable content and where the medium is heading.

Games age differently from films. Hardware moves on, online services shut down, and an add-on that felt essential one year can seem slight a few years later. At the same time, ideas that looked like gimmicks at launch sometimes turn out to have been early versions of something the whole industry later adopted.

The essays here look back at specific releases and broader habits of game design, from expansion packs and motion controls to the steady growth in how long a game expects you to play. They are opinion pieces, built on what is publicly known about each game rather than on claims of special access.

Articles